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ANOMALITH Anomalization Skills Explained

What ANOMALITH's Anomalization Skills are, how they work alongside gunplay, and why no full skill list has been published yet.

ANOMALITH Anomalization Skills Explained
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Anomalization Skills are the ability half of ANOMALITH's combat: the tricks Reona uses on top of her guns, rather than a separate class or a menu of spells you pick before a Dive. The official Steam page describes them simply as "versatile offensive and defensive Anomalization Skills" used "to control the flow of combat," and lists them next to weapon choice as one of the two things that decide whether a fight goes well. FURYU's announcement frames the same layer as something Reona draws out of the anomalies themselves, gaining and improving "unique active and passive abilities" through what the game calls the Demi-Humanization System.

What the skills actually do

Two things are documented with any confidence. First, they are both offensive and defensive — not a pure damage button, but a set of tools for managing a fight. Second, they are tied to Reona's condition rather than being freely spammable. Noisy Pixel's video review of the game describes her skill set as including melee strikes, combos and defensive actions that consume MP, with MP refilled by shooting enemies. That creates the intended loop: gunfire feeds the abilities, and the abilities cover what the gun cannot.

The same review notes that when Reona's health drops low enough, her body partially transforms into something closer to demonic. That transformation is treated as part of her kit rather than a story-only event, though the review is critical of how little the game builds on it narratively.

ANOMALITH How that plays out in practice

How that plays out in practice

The reviewer's honest assessment is that the synergy is looser than the design suggests. Melee and the associated skills often end up as the fallback when enemies close the distance, and the reviewer admits forgetting some of the skills existed during ordinary encounters. Where the abilities earn their place is crowd pressure: grouped-up anomalies are the situation where melee strikes and the defensive options matter most.

Because MP comes back through gunfire, the practical habit the account points toward is alternating rather than hoarding — fire to rebuild the resource, then spend it when a group forms or something closes in. Treat that as a playstyle suggestion drawn from one reviewer's experience, not a tested rotation; the reviewer found that a sufficiently upgraded gun can carry most fights on its own, which is exactly why the abilities can fade into the background.

What isn't documented yet

There is no published skill roster. The Steam page and FURYU's announcement describe the category and the upgrade path, not individual skill names, unlock order, MP costs or menu locations, and this page won't invent them. As of the Steam page on 2026-10-22, ANOMALITH is still listed with a planned release date of October 28, 2026, so most hands-on detail circulating before launch comes from the demo and from review coverage like the video above. If you want to feel the MP loop for yourself ahead of release, the Steam page offers a downloadable demo.

Expect the label to vary between sources: "Anomalization Skills" is the phrasing used in combat descriptions, while "Demi-Humanization System" is the umbrella term for acquiring and upgrading the abilities. They describe the same side of Reona's kit from different angles, so don't go looking for two separate systems.

ANOMALITH FAQ

FAQ

What are ANOMALITH's anomalization skills?

They are Reona's active and defensive abilities, used alongside her firearms to control fights. FURYU describes gaining and upgrading them from anomalies through the Demi-Humanization System, and a reviewer describes them as MP-consuming melee strikes, combos and defensive actions, with a partial transformation at low health.

Do anomalization skills use ammo or a separate resource?

A separate one. Noisy Pixel's review reports that the abilities consume MP and that MP is replenished by shooting enemies, so gunplay and skills feed each other rather than competing for the same pool.

Is there a full list of anomalization skills?

Not in the material available before release. The Steam page and FURYU's announcement describe what the skills do in general terms, and no skill names, costs or unlock order have been published there.

When can I try the skills myself?

The Steam page lists a planned release date of October 28, 2026 and offers a playable demo, which is the most direct way to test the MP loop before launch.

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